Q3JS // Arsenal database
Quake III Arena weapons
Nine weapons. Nine different answers to the same problem. Inspect the original models, compare engine-accurate stats, learn the techniques, and see which players use each one best on Q3JS.
Select weapon
Base arena loadout // 01—0901Melee range
Gauntlet
No ammo. No distance. No excuses.
Damage50
02Mid range
Machinegun
Reliable pressure from the first second.
Damage7 / bullet
03Close range
Shotgun
One blast can end the argument.
Damage10 × 11 pellets
04Mid range
Grenade Launcher
Control the route before they take it.
Damage100 direct / splash
05Mid range
Rocket Launcher
Own the floor. Own the fight.
Damage100 direct / splash
06Mid range
Lightning Gun
Track cleanly. Keep them in the beam.
Damage8 / tick
07Long range
Railgun
One line. One instant. One hundred damage.
Damage100
08Mid range
Plasma Gun
Turn a doorway into a wall of energy.
Damage20 direct / 15 splash
09Mid range
BFG10K
Overkill, delivered five times a second.
Damage100 direct / splash