Weapon 05Mid

Rocket Launcher

Own the floor. Own the fight.

Quake III's signature weapon combines 100 direct damage with a 120-unit splash radius and heavy knockback. The projectile is slow enough to dodge in open space, so strong rocket play is about predicting landings, clipping corners, and controlling where the opponent can safely move next.

  • Mid-range duels
  • Splash damage around cover
  • Rocket jumps and knockback
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Drag to inspect // Rocket Launcher

Damage
100 direct / splash
Fire rate
1.25 / sec
Max DPS
125
Delivery
900 ups
Ammo
Rockets

Live telemetry

Used on Q3JS

Kills
Fraggers
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Top operators

Core techniques

  1. 01

    Aim at the destination

    Fire at the floor or wall where the opponent is moving, not at their current body. Nearby splash is better than a clean miss.

  2. 02

    Build the pop-up

    Place the first rocket at their feet, read the knockback arc, then send the second into the landing path.

  3. 03

    Trade health for route speed

    A downward rocket jump converts health and armor into vertical access. Use it when the item or position is worth more than the stack.

How to counter it

Stay off flat floors

Use ledges, stairs, and irregular terrain to shrink the shootable surface around your feet.

Change direction late

The projectile commits early. A sharp air-control or strafe change after the shot often turns direct damage into a miss.