Open the distance
Every step away spreads the pellet pattern over more empty space. Long sightlines sharply reduce its ceiling.
One blast can end the argument.
Eleven pellets leave the barrel in a deterministic spread, each dealing 10 damage. At point-blank range that is enough to erase a fresh spawn, while at distance the same spread makes the Shotgun a useful finisher rather than a primary dueling tool.
Drag to inspect // Shotgun
Live telemetry
Aim at the chest so the outer pellets remain on the model. Headshots do not add damage in Quake III.
Expose yourself only for the blast, then use the one-second reload behind cover. The weapon is built for discrete trades.
A direct rocket followed by an immediate Shotgun blast is often faster and safer than waiting for a second rocket.
Every step away spreads the pellet pattern over more empty space. Long sightlines sharply reduce its ceiling.
The full second between shots is your attack window. Push after the blast, not before it.