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Shotgun

One blast can end the argument.

Eleven pellets leave the barrel in a deterministic spread, each dealing 10 damage. At point-blank range that is enough to erase a fresh spawn, while at distance the same spread makes the Shotgun a useful finisher rather than a primary dueling tool.

  • Point-blank burst damage
  • Doorway ambushes
  • Reliable finishing shots
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Drag to inspect // Shotgun

Damage
10 × 11 pellets
Fire rate
1 / sec
Max DPS
Up to 110
Delivery
Hitscan spread
Ammo
Shells

Live telemetry

Used on Q3JS

Kills
Fraggers
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Core techniques

  1. 01

    Center the pattern

    Aim at the chest so the outer pellets remain on the model. Headshots do not add damage in Quake III.

  2. 02

    Peek on rhythm

    Expose yourself only for the blast, then use the one-second reload behind cover. The weapon is built for discrete trades.

  3. 03

    Swap after splash

    A direct rocket followed by an immediate Shotgun blast is often faster and safer than waiting for a second rocket.

How to counter it

Open the distance

Every step away spreads the pellet pattern over more empty space. Long sightlines sharply reduce its ceiling.

Punish the reload

The full second between shots is your attack window. Push after the blast, not before it.