Weapon 04Mid

Grenade Launcher

Control the route before they take it.

Grenades arc, bounce, and detonate after 2.5 seconds if they do not hit a target first. That delayed threat makes the launcher a prediction and area-control weapon: fill a doorway, punish a chase, or bank a shot into a room before you expose yourself.

  • Area denial
  • Bank shots around cover
  • Breaking predictable chases
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Drag to inspect // Grenade Launcher

Damage
100 direct / splash
Fire rate
1.25 / sec
Max DPS
125
Delivery
700 ups
Ammo
Grenades

Live telemetry

Used on Q3JS

Kills
Fraggers
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Top operators

Core techniques

  1. 01

    Bank the unseen shot

    Use walls and door frames to place damage where direct-fire weapons cannot reach. Listen for the bounce to read the path.

  2. 02

    Layer the floor

    Stagger grenades across an exit rather than stacking them in one spot. Separate timers keep the lane dangerous longer.

  3. 03

    Fire behind the push

    When an opponent rushes, send the grenade past them. Retreating now means crossing the explosion they just ignored.

How to counter it

Take vertical space

The arc and bounce are easiest to predict on the floor. Ledges and jump pads reduce the useful splash area.

Do not chase the trail

A retreating launcher user wants you inside the delayed explosions. Pause, reroute, or attack from another angle.